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[TECHNICAL KNOWLEDGE]
Autodesk Maya
Modeling, Re-Topology, UV layout, Shading.
Pixologic Zbrush
Modeling/Sculpting, Re-Topology, Polypaint, UV Map, Normal Map, Displacement Map.
Mari/Substance Painter/Autodesk Mudbox
Texturing.
Substance Designer
Procedural Material.
Katana/Renderman/Vray/Redshift/Mental Ray
Shading, Rendering.
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Adobe Photoshop
Digital Painting, Diffuse Map, Normal Map, Bump Map, Specular Map.
Adobe After Effects
Animation, Compositing, Particles.
Corel Painter/OpenCanvas/PaintTool SAI
Digital Painting.
[EDUCATION]
Emily Carr University 2011 – 2014
Bachelor of Media Arts with a Major in Animation
Langara College 2007 - 2010
UT (University Transfer) Program / Fine Art Program
[CONTACT]
trinityliu (at) hotmail.com
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