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[TECHNICAL KNOWLEDGE]

Autodesk Maya

Modeling, Re-Topology, UV layout, Shading.

 

Pixologic Zbrush

Modeling/Sculpting, Re-Topology, Polypaint, UV Map, Normal Map, Displacement Map.

 

Mari/Substance Painter/Autodesk Mudbox

Texturing.
 

Substance Designer

Procedural Material. 
 

Katana/Renderman/Vray/Redshift/Mental Ray

Shading, Rendering.

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Adobe Photoshop

Digital Painting, Diffuse Map, Normal Map, Bump Map, Specular Map.

 

Adobe After Effects

Animation, Compositing, Particles.

 

Corel Painter/OpenCanvas/PaintTool SAI

Digital Painting.

 

[EDUCATION]                                           

Emily Carr University    2011 – 2014

Bachelor of Media Arts with a Major in Animation

 

Langara College    2007 - 2010

UT (University Transfer) Program / Fine Art Program

[CONTACT]                                           

trinityliu (at) hotmail.com

© 2014 by Trinity Liu. Proudly created with Wix.com

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